

Please note that the V-Ray license server will not be a part of the installation package of V-Ray for 3ds Max anymore. The new Online Licensing Service provides the option for remote activation of licenses and spares the hardware programming and shipping process. For example, you can set Diffuse to 16-bit and ZDepth to 32-bit. Set the default bit-depth for individual render elements. Support for light directionality, the VRayStochasticFlakesMtl material, VRayAerialPerspective, reduced GPU texture memory requirements, image resolution can be changed during ActiveShade session, selection of objects and materials in the V-Ray frame buffer, view navigation in the frame buffer, DOF focus selection in the frame buffer. Render directly to VR with V-Ray GPU and preview on HTC Vive and Oculus Rift headsets. vrscene files can store both geometry and materials. vrscene files exported from 3ds Max or other modeling applications. Import and render materials created with NVIDIA’s Material Definition Language.Īllows to bring in and render. This can be used either as backup for crashed renders or to complete fast preview renders with progressive sampler.Ī new method for accelerating the rendering of scenes with many light sources.Īnders Langlands’ popular alSurface material is now available in V-Ray. V-Ray will save its current render state in the course of the rendering to allow it to resume from this state in case of interruption.

The V-Ray production renderer can be used in interactive rendering mode.

V-RAY INTERACTIVE PRODUCTION RENDERING (IPR) It’s hard to pick a stand out feature as they all look great, but certainly Resumable Renders could be a life saver for those times when renders crash, the power gets cut or Windows decide to update itself over night! Adaptive lighting as we posted about just recently looks to be a big improvement and something we will look forward to testing. ChaosGroup recently released their roadmap for Vray 3.5, looking through the list there look to be some big improvements.
